In the wake of a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting franchise is about as mainstream gaming titles around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The ongoing frenzy surrounding card prices guarantees near-daily Pokémon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.
Yet despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that didn't get their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received sequels or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Sure, there are small features like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
With numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu